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Hire CODT Technologies

Mobile developers who own the whole release.

When you hire mobile app developers from CODT Technologies, one senior iOS and Android team owns the whole release: architecture, UI, backend integration, store submission and what happens after launch. Two of its apps run in production: TapTime, a clock-in app at 99.5% attendance accuracy, and FeelEat’s workforce app, which 96% of staff adopted within thirty days.

TapTime accuracy99.5%
Adoption in 30 days96%
App downloads40K+
How the engagement works

What happens before and after the app ships.

  1. A paid discovery sprint

    One week to map user journeys, technical limits and non-functional requirements. This is where we find the store-review traps, offline states and device integrations that hurt app projects when someone discovers them late.

  2. The estimate follows discovery

    You get a fixed-scope estimate once the discovery sprint is done, because only then is the number based on your real app. Cost and timeline are agreed before development starts, and there is no open-ended hourly billing.

  3. A dedicated mobile team ships every two weeks

    Two-week iterations on a shared TestFlight and internal test track, with a demo every Friday. We build native in Swift and Kotlin, or cross-platform in React Native or Flutter when that saves money, and we recommend one per project.

  4. Launch, then ongoing care

    We run the entire store-submission pipeline, phase the rollout and stay on call for the first 30 days. After that most clients extend on a retainer — SDK upgrades, OS-version compatibility and feature evolution, by the same engineers who built the app.

What the team covers

Everything a release needs, under one roof.

iOS & Android engineering

Native Swift/SwiftUI and Kotlin/Jetpack Compose, cross-platform React Native and Flutter, and offline-first architectures with conflict-free sync.

Mobile app development

UI / UX design

Design based on user research and checked by engineers: user journeys, prototyped flows, usability tests and a design system your app really uses.

UI / UX design

The backend behind the app

The API, sign-in, billing and multi-tenant core your app talks to, built by the same team as the app itself.

SaaS app development

Device & IoT integration

Payments, biometrics, push and device APIs — through to NFC and connected hardware, the way TapTime binds clock-in to a physical site.

IoT solutions

DevOps & release infrastructure

CI/CD pipelines, crash reporting, telemetry and observability from day one — so every release is measured, monitored and reversible.

DevOps & cloud
Apps in production

Apps that run real operations.

FeelEat TapTime — a clock-in app for hourly teams

For FeelEat in Switzerland we built TapTime, a clock-in app for hourly teams in kitchens, logistics and retail sites. Staff clock in with NFC, QR or biometrics, and each record syncs in real time to the ERP that runs payroll. Payroll preparation got roughly 80% faster.

99.5%
Attendance accuracy
~80%
Faster payroll
~95%
Less buddy-punching

FeelEat employees app — the whole shift in one pocket

For the same company we built the staff app: hours from the TapTime kiosk, shifts, leave requests and the monthly CCNT form, with hours feeding the ERP that runs payroll. Within thirty days, 96% of staff were using it.

96%
Adoption in 30 days
99.8%
Payroll accuracy
−30 hrs
Manager hours / week
FAQ

Questions teams ask before hiring mobile developers

هل أغفلنا شيئًا؟

ضعه في موجز. مهندس أقدم — لا مندوب مبيعات — يردّ خلال يوم عمل واحد.

What do we get when we hire mobile developers from CODT Technologies?

A senior team that owns the whole release: architecture, UI, backend integration, store submission and post-launch operations. You do not have to build a team out of single contractors yourself. The engineers sit in our Gurugram hub in India and, with their project manager, work on your time zone.

Should we build native or cross-platform?

Go native if you need the newest OS features, top performance, or you only target one platform. Go cross-platform (React Native or Flutter) if your product is mostly forms, your users are split across iOS and Android, and your team is small. We build both and recommend one per project.

How fast can the team start, and how long does an app take?

A senior engineer replies within one business day. Next comes a paid discovery sprint, which ends in a written scope and a fixed quote. The build team starts 4–5 business days after you sign the quote. From kickoff, a focused MVP usually reaches store submission in 10–14 weeks; enterprise products with complex integrations take 4–7 months.

Can your team take over an app another agency built?

Frequently. We start with a one-week code audit that produces a remediation roadmap, then take over the codebase in phases. The common reasons clients switch: unstable architecture, hidden offshore staffing, or feature velocity stalling out.

Do you handle App Store and Play Store submission?

Yes, all of it: metadata, screenshots, App Privacy labels, Play Console Data Safety, age ratings and replies to reviewers. We check builds against Apple’s guidelines before we submit and provide working review accounts, which is why apps rarely bounce. We have submitted to both stores hundreds of times.

What happens after the app ships?

Every engagement includes 30 days of post-launch operation with the team on call. After that, most clients keep the same engineers on a retainer for new features, SDK upgrades and OS-version compatibility.

Who owns the app when it ships?

All of it is yours: code, designs and intellectual property transfer at delivery. If we keep a copy for support, it is only with your written permission. Ask for an NDA and we sign it before project details are discussed.

جاهزون للبناء

هل لديك مشكلة تستحق
حلًّا متقنًا؟

حدّثنا عن منتجك وجدولك الزمني وقيودك. سنردّ خلال يوم عمل واحد بقراءة صادقة حول الملاءمة والنطاق والفريق المناسب لتنفيذه.