Mobile developers who own the whole release.
Hiring mobile app developers from CODT Technologies gets you a senior iOS and Android team that owns the whole release — architecture, UI, backend integration, store submission and post-launch operations. In production: TapTime, clock-in running at 99.5% attendance accuracy, and FeelEat’s workforce app, adopted by 96% of staff within thirty days.
From discovery sprint to the store — and beyond.
A paid discovery sprint
One week mapping user journeys, technical constraints and non-functional requirements — surfacing the store-review traps, offline states and device integrations that sink app projects when they are discovered late.
A fixed, transparent quote
We share a fixed-scope estimate after the discovery sprint, not before — so the number is grounded in your actual app rather than a template. Cost and timeline are agreed before development starts; there is no open-ended hourly billing.
A dedicated mobile team ships every two weeks
Two-week iterations against a shared TestFlight and internal track, with demos every Friday. Native Swift and Kotlin, or React Native and Flutter where cross-platform makes economic sense — recommended per project, not per dogma.
Launch, then ongoing care
We run the entire store-submission pipeline, phase the rollout and stay on call for the first 30 days. After that most clients extend on a retainer — SDK upgrades, OS-version compatibility and feature evolution, by the same engineers who built the app.
Everything a release needs, under one roof.
iOS & Android engineering
Native Swift/SwiftUI and Kotlin/Jetpack Compose, cross-platform React Native and Flutter, and offline-first architectures with conflict-free sync.
Mobile app development →UI / UX design
Research-led design shipped under engineering scrutiny — user journeys, prototyped flows, usability testing and a design system your app actually implements.
UI / UX design →The backend behind the app
The API, authentication, billing and multi-tenant spine your app talks to — engineered by the same team, so the seam between app and server never becomes a blame line.
SaaS app development →Device & IoT integration
Payments, biometrics, push and device APIs — through to NFC and connected hardware, the way TapTime binds clock-in to a physical site.
IoT solutions →DevOps & release infrastructure
CI/CD pipelines, crash reporting, telemetry and observability from day one — so every release is measured, monitored and reversible.
DevOps & cloud →Apps that run real operations.
FeelEat TapTime — clock-in you can run payroll on
For FeelEat (Switzerland) we built TapTime: NFC, QR and biometric clock-in for hourly teams across kitchens, logistics and retail sites, synced in real time to the ERP that runs payroll. Attendance became a physical fact — and payroll preparation got roughly 80% faster.
FeelEat employees app — the whole shift in one pocket
For the same operation we put the workforce’s truth in its pocket: hours, attendance, dashboards and digital signatures, synced live with the ERP spine that runs payroll. Adoption settled the usability argument — 96% of staff were using it within thirty days.
Questions teams ask before hiring mobile developers
ضعه في موجز. مهندس أقدم — لا مندوب مبيعات — يردّ خلال يوم عمل واحد.
Q.01What do we get when we hire mobile developers from CODT?
A senior team that owns the whole release — architecture, UI, backend integration, store submission and post-launch operations — rather than individual contractors you have to manage into a team. Work is delivered from Milpitas, California and Gurugram, India, with stand-ups and demos on your time zone.
Q.02Should we build native or cross-platform?
Native if you need cutting-edge OS features, peak performance or a single-platform audience; cross-platform (React Native or Flutter) if your product is form-driven, your audience is split and your team is small. We recommend per project, not per dogma — and we build both.
Q.03How fast can the team start, and how long does an app take?
A senior engineer replies to your enquiry within one business day, and the engagement opens with a one-week discovery sprint. From kickoff, a focused MVP typically takes 10–14 weeks to store submission; enterprise-grade products with complex integrations run 4–7 months. The fixed-scope estimate comes after the sprint, not before.
Q.04Can your team take over an app another agency built?
Frequently. We start with a one-week code audit that produces a remediation roadmap, then take over the codebase in phases. The common reasons clients switch: unstable architecture, hidden offshore staffing, or feature velocity stalling out.
Q.05Do you handle App Store and Play Store submission?
Yes — the entire pipeline: metadata, screenshots, App Privacy labels, Play Console Data Safety, age ratings and review responses. We pre-flight against Apple’s guidelines and supply working review accounts, which is why we rarely get bounced. We’ve shipped to both stores hundreds of times.
Q.06What happens after the app ships?
Every engagement includes a 30-day post-launch operate window with the team on call. After that, most clients extend on a retainer for feature evolution, SDK upgrades and OS-version compatibility — handled by the same engineers who built the app, not a separate maintenance crew.
Q.07Who owns the app when it ships?
You do — 100%. The code, the designs and the intellectual property transfer to you at delivery; we keep a copy for support purposes only with your written permission. An NDA on request is standard before any detailed project discussion.
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