Built for the spike you didn’t plan.
Live and on-demand streaming platforms with broadcast-grade reliability — low latency, real-time interaction, and infrastructure sized so a viral moment stays good news.
Content reviewed
Two seconds of buffering and they are gone.
Nobody emails support about a buffering stream — they just leave, and your biggest audience of the year becomes your worst churn event. Streaming punishes weak engineering instantly, publicly and at the exact moment success arrives.
We build platforms that have carried ten thousand live events and audiences past fifty thousand concurrent viewers — with adaptive bitrate, multi-CDN failover and real-time chat that holds up when the audience floods in. The viral spike is the design requirement, not the post-mortem.
Live, on-demand, interactive.
The full streaming surface — ingest to player to the chat scrolling beside it.
Live streaming
WebRTC and RTMP pipelines with adaptive bitrate and sub-second-to-few-second latency, tuned per use case.
Conferencing & rooms
Multi-party video with moderation, breakouts and recording — built to hold up in real meetings.
On-demand video
Upload-to-playback pipelines: transcoding, storage, DRM where needed, and instant-start delivery worldwide.
Real-time chat & interaction
Chat, reactions, Q&A and polls that survive a hundred-thousand-message hour.
Simulive & production tools
Pre-recorded content delivered as live, with studio-grade production tooling for non-technical hosts.
Analytics & QoE
Per-viewer quality metrics (join time, rebuffer rate, bitrate), so you see the stream your audience actually got.
Engineered for the worst minute.
Streaming architecture is judged by its worst sixty seconds. We design for that minute first.
01Model the peak
Concurrency targets, geography and interaction load defined upfront. The architecture is shaped around that peak from the start.
02Build the pipeline
Ingest, transcode, deliver, play — assembled from proven components with failover at every hop.
03Break it on purpose
Load tests past target concurrency, CDN failover drills, chaos on the chat layer. We find the limit before your audience does.
04Operate live
Real-time QoE dashboards and an on-call senior team during your flagship events. Someone competent is watching.
Your product could be the next case on this page.
Start with a free 4-hour workshopWhere the show actually runs.
The Event Experience OS where the streaming is the product — live, virtual and hybrid shows on one platform.

01Speaker Q&A with an Ask a question button
Bizzabo
Studio-quality live and simulive streaming with self-service production tools — virtual, in-person and hybrid events on one platform.
The parts behind the player.
Proven media infrastructure assembled to fit — never a black-box platform you cannot leave.
What surrounds the stream.
A player needs a product around it. These three turn up in most streaming briefs.
Latency, spikes, money.
How low the latency really goes, what it costs at your scale, and what happens when the audience triples mid-event.
Put it in a brief. A senior engineer reads it and replies within one business day.
What latency can we actually expect?
Sub-second with WebRTC for interactive formats; two to five seconds with tuned HLS for broadcast scale. The honest answer is a trade-off against audience size and cost — we will show you the matrix and pick the right point together.
Can the platform survive a sudden viral audience?
That is the design brief. Adaptive bitrate, multi-CDN delivery and horizontally scaling chat are sized to your spike scenario, then load-tested past it. Fifty thousand concurrent viewers is a figure we have already carried in production.
Build on Mux/IVS or run our own pipeline?
Managed services win early: you ship in weeks and pay per use. Owning the pipeline pays off at sustained scale or with special latency and DRM needs. We model the costs at your volumes and let that spreadsheet make the call.
Do you support monetisation?
Yes — ticketed access, subscriptions, pay-per-view and sponsorship overlays, with entitlement checks enforced at the player. RushTix ran paid virtual shows on exactly this pattern.
Can you do live and VOD on one platform?
Yes, and most clients want both — recording a live show and re-publishing as VOD is one of the highest-leverage features. We engineer the recording → packaging → catalog pipeline as a first-class flow.
What about DRM?
We integrate Widevine (Android, Chrome), FairPlay (Apple), and PlayReady (Edge, Xbox) where rights-holders require it. For UGC, watermarking is usually a better fit than DRM.
Why multi-CDN instead of just one?
A single CDN gives you a single point of failure and no leverage on price or regional performance. We deploy multi-CDN with steering, routing each viewer to the best-performing CDN by region and real-time QoE, which improves rebuffer ratios and lets you fail over instantly when one CDN has a regional incident. It's the difference between a degraded stream and a dead one.
What player should we use — off-the-shelf or custom?
Start with HLS.js or Shaka Player wrapped in a sensible UI; they handle the hard parts of ABR, DRM, and recovery. Build a custom player only when you need behaviour the libraries can't express — frame-accurate scrubbing, synchronised multi-angle, or per-viewer business logic. A custom player is a permanent maintenance commitment, so we make sure you actually need one first.
Planning something
worth watching live?
Tell us the format, the audience size and the latency you need. The reply comes from a senior streaming engineer within one business day: the pipeline we would build, and the trade-offs it carries.
