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Discipline 10 — of 14

Built for the spike at 3 a.m.

Live and on-demand streaming platforms with broadcast-grade reliability — low latency, real-time interaction, and infrastructure that treats a viral moment as a feature, not an outage.

50K+Peak concurrent viewers
<1.5sStream start
10K+Events delivered
10 — Audio & Video Streaming PlatformsBook a Call
The discipline

Streaming is unforgiving. Two seconds of buffering and they are gone.

Discipline10 / 14
FocusLive & on-demand
Proof50K+ peak concurrent viewers
EngagementSenior-led · Lifetime support

Nobody emails support about a buffering stream — they just leave, and your biggest audience of the year becomes your worst churn event. Streaming punishes weak engineering instantly, publicly and at the exact moment success arrives.

We build platforms that have carried ten thousand live events and audiences past fifty thousand concurrent viewers — with adaptive bitrate, multi-CDN failover and real-time chat that holds up when the audience floods in. The viral spike is the design requirement, not the post-mortem.

What you get

Live, on-demand, interactive.

The full streaming surface — ingest to player to the chat scrolling beside it.

01

Live streaming

WebRTC and RTMP pipelines with adaptive bitrate and sub-second-to-few-second latency, tuned per use case.

02

Conferencing & rooms

Multi-party video with moderation, breakouts and recording — engineered for real meetings, not demos.

03

On-demand video

Upload-to-playback pipelines: transcoding, storage, DRM where needed, and instant-start delivery worldwide.

04

Real-time chat & interaction

Chat, reactions, Q&A and polls that survive a hundred-thousand-message hour.

05

Simulive & production tools

Pre-recorded content delivered as live, with studio-grade production tooling for non-technical hosts.

06

Analytics & QoE

Per-viewer quality metrics — join time, rebuffer rate, bitrate — so you see the stream your audience actually got.

How we deliver

Engineered for the worst minute.

Streaming architecture is judged by its worst sixty seconds. We design for that minute first.

01Model the peak

Concurrency targets, geography and interaction load defined upfront — the architecture is sized to the spike, not the average.

02Build the pipeline

Ingest, transcode, deliver, play — assembled from proven components with failover at every hop.

03Break it on purpose

Load tests past target concurrency, CDN failover drills, chaos on the chat layer. We find the limit before your audience does.

04Operate live

Real-time QoE dashboards and an on-call senior team during your flagship events. Someone competent is watching.

Proof, not promises

We have shipped this before.

The Event Experience OS behind ten thousand live, virtual and hybrid events — streaming engineered as the product.

Case study — Streaming · Web

Bizzabo

Studio-quality live and simulive streaming with self-service production tools — virtual, in-person and hybrid events on one platform.

50K+Peak viewers
<1.5sStream start
10K+Events
Tools we reach for

Chosen for the problem, not the résumé.

Proven media infrastructure assembled to fit — never a black-box platform you cannot leave.

WebRTCRTMP / HLSFFmpegLiveKitAWS IVSMuxCloudFrontWebSocketsRedisDRM (Widevine / FairPlay)
Before you ask

Questions, answered.

The things buyers of streaming ask us most. Anything else — put it in a brief, a senior engineer replies within a business day.

Anything we missed?

Put it in a brief. A senior engineer — not a sales rep — replies within one business day.

Q.01What latency can we actually expect?

Sub-second with WebRTC for interactive formats; two to five seconds with tuned HLS for broadcast scale. The honest answer is a trade-off against audience size and cost — we will show you the matrix and pick the right point together.

Q.02Can the platform survive a sudden viral audience?

That is the design brief. Adaptive bitrate, multi-CDN delivery and horizontally scaling chat are sized to your spike scenario, then load-tested past it. Fifty thousand concurrent viewers is our shipped reference, not our theoretical ceiling.

Q.03Build on Mux/IVS or run our own pipeline?

Managed services win early: you ship in weeks and pay per use. Owning the pipeline pays off at sustained scale or with special latency and DRM needs. We model the costs at your volumes — the spreadsheet decides, not the hype.

Q.04Do you support monetisation?

Yes — ticketed access, subscriptions, pay-per-view and sponsorship overlays, with entitlement checks enforced at the player. RushTix ran paid virtual shows on exactly this pattern.

Q.05Can you do live and VOD on one platform?

Yes, and most clients want both — recording a live show and re-publishing as VOD is one of the highest-leverage features. We engineer the recording → packaging → catalog pipeline as a first-class flow.

Q.06What about DRM?

We integrate Widevine (Android, Chrome), FairPlay (Apple), and PlayReady (Edge, Xbox) where rights-holders require it. For UGC, watermarking is usually a better fit than DRM.

Q.07Why multi-CDN instead of just one?

A single CDN gives you a single point of failure and no leverage on price or regional performance. We deploy multi-CDN with steering — routing each viewer to the best-performing CDN by region and real-time QoE — which improves rebuffer ratios and lets you fail over instantly when one CDN has a regional incident. It's the difference between a degraded stream and a dead one.

Q.08What player should we use — off-the-shelf or custom?

Start with HLS.js or Shaka Player wrapped in a sensible UI; they handle the hard parts of ABR, DRM, and recovery. Build a custom player only when you need behaviour the libraries can't express — frame-accurate scrubbing, synchronised multi-angle, or per-viewer business logic. A custom player is a permanent maintenance commitment, so we make sure you actually need one first.

Let’s scope it

Planning something
worth watching live?

Tell us the format, the audience size and the latency you need. A senior streaming engineer replies within one business day with an architecture read.