Apps people keep on the home screen.
Native iOS, Android and cross-platform apps — offline-first, instrumented, and polished to the standard that keeps people coming back after week one.
Content reviewed
Deleted by Friday, or kept for years.
Most apps are gone from the phone within days, and rarely because the idea was bad. The app was slow on a three-year-old Android, it lost data in a dead zone, it nagged with notifications nobody asked for. Fixing that is engineering work, and it starts long before launch.
Our apps run businesses: fridges unlocked by scan day and night, shifts clocked by NFC across dozens of sites, meals paid for in two taps. Offline-first sync, native payments and analytics are foundations in every build — because that is what surviving on a home screen takes.
Shipped to both stores.
Whatever the platform strategy, the standard is identical: fast, offline-capable, instrumented.
Native iOS
Swift apps that feel inevitable on the platform — widgets, App Clips and the polish Apple users notice.
Native Android
Kotlin apps tuned for the real device spectrum — including the mid-range hardware most of the world carries.
Cross-platform
Flutter and React Native when one codebase serves the business better — a decision we argue from the engineering, case by case.
Offline-first sync
Local-first data with conflict-free sync, so the app works in basements, planes and dead zones.
Payments, NFC & push
In-app purchases, wallets, tap-to-act NFC and notification strategy that respects the user enough to be kept on.
Store launch & beyond
Review-proof submissions, staged rollouts and crash monitoring, with OS-version updates on an optional support plan.
Quality on a calendar.
Quality that survives the store review and the three-star rage review alike.
01Prototype on-device
Clickable flows on real hardware in week two, because an app is judged in the hand before anywhere else.
02Build offline-first
Sync, caching and failure states engineered from the start, so losing signal mid-task is a non-event.
03Test on real devices
A device wall of cheap Androids and old iPhones — your users’ phones, not your founder’s.
04Launch & iterate
Staged rollouts, crash-free-rate gates and analytics-driven iteration. The app improves every release.
Your product could be the next case on this page.
Start with a free 4-hour workshopFeelEat, pocket edition.
The mobile app at the heart of a $10M+ connected-retail business — browse, scan, unlock, pay.
FeelEat Happy Fridge
Browse daily menus, scan to unlock a smart fridge, pay in-app and see exactly what is in every dish — nutrition, allergens and origins included.
Two platforms, one toolbox.
Native where it matters, shared where it pays — and we show you the reasoning before the choice is made.
The rest of the product.
An app needs a backend, a design language and sometimes hardware behind it. All of that is in-house here.
Choosing a platform? Start here.
Native or cross-platform, store approval, life after launch — what we tell every founder who asks.
Put it in a brief. A senior engineer reads it and replies within one business day.
Native or cross-platform — which should we pick?
It depends on what the app does, and we will argue it with evidence. Heavy platform integration, camera or background work favours native; content-and-commerce apps usually ship faster and cheaper on Flutter or React Native with no user-visible compromise.
How long until we are in the App Store?
A focused v1 typically takes 10–16 weeks including store review. We submit early with a staged rollout, so launch day is a button press, with the review already behind us.
Do you handle App Store and Play Store approval?
End to end — listings, privacy declarations, review notes and the inevitable resubmission dance. We have shipped enough apps to know what reviewers flag before they flag it.
What happens after launch?
A 30-day warranty, then an optional support plan: OS-version compatibility, security patches and crash monitoring from the team that built it. Apps rot without maintenance — ours are still earning five-star ratings years in.
Can you take over a mobile app another agency built?
Frequently. We start with a one-week code audit producing a remediation roadmap, then take over the codebase in phases. Common reasons clients switch: unstable architecture, hidden offshore staffing, or feature velocity stalling out.
React Native or Flutter, if we go cross-platform?
React Native if your team already knows React/TypeScript and you want to share logic with a web app — the ecosystem and hiring pool are larger. Flutter if you want pixel-identical UI across platforms and don't mind Dart. Both are production-ready; we let your existing skills and any web-code-sharing opportunity decide.
How do you handle in-app purchases and subscriptions?
We use RevenueCat over StoreKit and Google Play Billing so receipt validation, entitlements, and cross-platform subscription state are handled in one place instead of two fragile native integrations. It also gives you the subscription analytics Apple and Google don't, and it makes restoring purchases reliable — a common rejection reason otherwise.
How do you push updates without forcing users through the app store every time?
JavaScript-layer fixes in React Native can ship via CodePush/EAS Update over-the-air within Apple and Google's policy limits — no review cycle for eligible changes. Native code changes still need a store release. We also build a remote feature-flag and forced-update mechanism so we can dark-launch features and require an upgrade when a breaking API change demands it.
An idea stuck between
iOS and Android?
Tell us the job the app must do and who it is for. A senior mobile engineer replies within one business day with a platform recommendation and a realistic scope.
