The club, streamed to your sofa.
A pioneering live entertainment platform — curated, ticketed virtual shows, from comedy and improv to live podcast tapings, engineered to replicate the atmosphere of being in the room.

Comedy dies in a silent room.
A stand-up set with no laughter is a monologue. RushTix wanted ticketed virtual shows that kept what makes live entertainment live: the crowd, the timing, the feeling that this is happening now and you are in it — not a video call, not a VOD drop.
We engineered for atmosphere: low-latency streams tight enough for comic timing, audience reactions flowing back to the performer, and a ticketed door that made shows feel like events worth dressing up for. The energy loop between stage and crowd was the actual product.
The numbers read like broadcast engineering because they are: a median join time of 2.4 seconds, a live rebuffer ratio under 0.4%, and peaks of ten thousand concurrent fans — with the audience’s energy flowing back to the performer in real time.
Latency kills comedy.
A joke that lands two seconds late doesn’t land. Atmosphere is a real-time engineering problem.
Virtual shows felt like VOD.
Streams and video calls both miss what makes live entertainment live.
- Dead air — performers playing to silence lose timing and energy.
- High latency — laughter arriving late breaks the loop between stage and crowd.
- No door — un-ticketed streams feel free, and free feels skippable.
- Video-call fatigue — a grid of muted faces is not a venue.
The room, rebuilt online.
Low-latency streaming with the crowd’s energy flowing back to the stage.
- Comic-timing latency — streams tight enough for call-and-response.
- Reactions to the stage — applause and laughter reach the performer live.
- A ticketed door — shows feel like events, with a start time worth dressing up for.
- 2.4-second joins — the door opens fast; under 0.4% rebuffering keeps the room intact.
Engineering the room.
Ticketing, streaming and crowd energy — assembled into a live venue.
Ticketed access
Paid, gated shows with entitlements enforced at the player — a real box office, not a link.
Low-latency streaming
Latency tight enough that crowd reaction lands inside the comic’s timing.
Audience energy loop
Reactions and chat surfaced to performers live — the laugh track is the actual audience.
Show formats
Comedy, improv and live podcast tapings — each format with its own staging needs.
Event programming
Curated calendar, showtimes and reminders — appointment viewing, not a content shelf.
Stream reliability
A dropped stream is a refunded room — failover and monitoring treated accordingly.
Rebuilding the room.
Four phases, with “atmosphere” defined as a latency budget.
Conceptualisation
Defined atmosphere as numbers: a latency budget and an energy loop between stage and crowd.
Design
A venue-like experience — lobby, ticketed door, visible crowd — not a player page.
Development
The low-latency pipeline, the audience reaction channel and ticketing integration.
Deployment
Live shows at 10K+ concurrent with sub-0.4% rebuffer ratio.
What kept us up at night.
The problems that decided whether the product worked at all.
The energy loop
Audience reactions had to reach the performer fast enough to shape the set — a real-time channel running alongside the stream, both directions.
Low latency at scale
Comic timing tolerates a fraction of normal streaming latency — and the budget had to hold at ten thousand concurrent viewers.
Joining like walking in
2.4-second median join time, because a queue outside the venue kills the mood before the show starts.
Tech stack.
A live venue, assembled from streaming parts.




Numbers the owners watch.
RushTix proved a category: live entertainment people pay for from home.
Click to crowd in under three seconds — the show starts when the ticket says.
Comic timing survives because the stream never stutters.
Full virtual houses served without breaking atmosphere.
Keep exploring.
Every project here is live, paid for, and earning revenue for its owners.
Have a problem worth
solving well?
Tell us about your product, your timeline and your constraints. We reply within one business day with an honest read on fit, scope and the right team.
