Skip to content
Industry 03 / 15 — Streaming & live events

Streams that survive going viral.

OTT platforms, low-latency live event tech and creator video systems — designed to stay smooth when your biggest audience hits play at once.

LiveTicketed comedy shows, streamed live (RushTix)
Live + VODOn one platform
SVOD · TVODTickets and subscriptions

Content reviewed

The biggest audience is the hardest test.

On a live platform, success and failure arrive at the same moment — the spike. We architect for the worst-case concurrency from the start, weigh every decision against join time and glass-to-glass latency, and deliver adaptively so every device gets the best stream its network allows. For RushTix, we built a ticketed live-comedy platform that streams shows live, with replays on the same platform. The launch night is the specification we build to.

Where streams break.

In this sector, we build
OTT & VOD platformsLow-latency liveCreator & UGC videoLive event experience

Streaming is unforgiving: the moment your audience is biggest is the moment your infrastructure is most likely to break. Buffering during the keynote, a stream that won’t start, latency that kills the live chat — these are the failures viewers never forgive and reviewers never forget.

We built RushTix, a ticketed platform for live virtual comedy, live with real shows today. We build streaming that scales with the spike instead of buckling under it.

From OTT catalogues and DRM to creator upload pipelines and real-time interaction, we treat latency and concurrency as features to engineer — because on a live platform they are what the audience actually feels.

What we build

Systems for entertainment.

What we build for streaming and live-event teams. Each one has a latency or concurrency number attached before work starts.

01

OTT & VOD platforms

Subscription and ad-supported video products with catalogues, entitlements, DRM and recommendations.

02

Low-latency live

WebRTC and RTMP pipelines tuned for fast stream starts and real-time interaction at scale.

03

Creator & UGC video

Upload, transcode, moderation and monetisation systems for creator-led video at volume.

04

Live event experience

Streaming woven into registration, chat, Q&A and analytics for virtual and hybrid events.

05

Real-time chat & interaction

Reactions, polls and chat that stay in sync with the stream even under a viral load.

06

Monetisation & rights

Subscriptions, pay-per-view, ad insertion and content protection built into the platform.

Outcomes we target

The dials we scope against.

The first is what RushTix does today. The others are what we design every streaming build for.

LiveTicketed comedy shows, streamed live on RushTix
ABRAdaptive bitrate on every device
Live + VODOn one platform
PeakLoad-tested past your peak target
Seen in production

RushTix’s home screen: ticketed virtual comedy shows, streamed live, with replays on the same platform. Built by our team.

RushTix home screen
How we approach it

Our rules for going live.

What going live has taught us to insist on, and the form each rule takes once viewers arrive.

01
Principle

Engineered for the spike

In practice

We design for your worst-case concurrency, then load-test to it — the launch night is the spec, not the surprise.

02
Principle

Latency as a feature

In practice

Every architecture decision is weighed against join time and glass-to-glass delay, because that is what viewers feel.

03
Principle

Every device, every network

In practice

Adaptive delivery so a phone on cellular and a TV on fibre both get the best stream their connection allows.

04
Principle

Observability built in

In practice

Real-time dashboards on quality, buffering and concurrency, so you see a problem before the audience tweets it.

Who we build for

Studios, startups, event platforms.

For some of these teams video means a film library. For others it is a live match or a weekly webinar.

OTT & streaming servicesLive & hybrid event platformsCreator & UGC video productsSports & live entertainmentMedia & broadcastConferencing & webinar tools
Tools we reach for

Picked for latency.

The tools behind most of our streaming work. Latency targets and device mix decide what actually gets used.

WebRTCRTMP / HLSFFmpegNode.jsGoRedisCDN (multi-region)AWS Media
The services behind it

No second vendor.

Streaming work usually draws on the services below. We plan the player and everything behind it together.

Next industry — 04 / 15Healthcare →
Before you ask

The usual worries.

Mostly about scale, latency and what happens on a bad network.

How many concurrent viewers can you support?

We design to your peak target and load-test against it before launch.

WebRTC, RTMP or HLS — which do you use?

Whichever the use case demands. Sub-second interaction leans WebRTC; large broadcast leans low-latency HLS. We pick per the latency and scale you need.

Can you handle DRM and content protection?

Yes — entitlements, token-gated playback and studio DRM are part of the OTT and VOD builds we deliver.

Will the stream hold up on poor connections?

Adaptive bitrate delivery means each viewer gets the best quality their network sustains, with graceful fallback rather than a frozen frame.

Can you build monetisation in?

Subscriptions, pay-per-view, ad insertion and creator revenue share are all part of the platforms we ship.

Anything we missed?

Put it in a brief
Let’s scope it

Expecting a big crowd
on your next stream?

Give us your expected peak audience, your latency target and the devices you support. A senior engineer will come back within one business day with first thoughts on the architecture.