Streams that survive going viral.
OTT platforms, low-latency live event tech and creator video systems — engineered to stay smooth when fifty thousand people hit play at once.
The biggest audience is the hardest test.
On a live platform, success and failure arrive at the same moment — the spike. We architect for the worst-case concurrency from the start, weigh every decision against join time and glass-to-glass latency, and deliver adaptively so every device gets the best stream its network allows. We built the live layer inside Bizzabo to hold 50K+ concurrent viewers with sub-second starts. The launch night is the specification, not the gamble.
The sector, honestly.
Streaming is unforgiving: the moment your audience is biggest is the moment your infrastructure is most likely to break. Buffering during the keynote, a stream that won’t start, latency that kills the live chat — these are the failures viewers never forgive and reviewers never forget.
We engineered the low-latency live layer inside Bizzabo’s Event Experience OS, holding 50K+ concurrent viewers with sub-second start times. We build streaming that scales with the spike instead of buckling under it.
From OTT catalogues and DRM to creator upload pipelines and real-time interaction, we treat latency and concurrency as features to engineer — because on a live platform they are what the audience actually feels.
Systems for entertainment.
The platforms we ship most often for this sector — each scoped to a number the business actually cares about.
OTT & VOD platforms
Subscription and ad-supported video products with catalogues, entitlements, DRM and recommendations.
Low-latency live
WebRTC and RTMP pipelines tuned for sub-second start and real-time interaction at scale.
Creator & UGC video
Upload, transcode, moderation and monetisation systems for creator-led video at volume.
Live event experience
Streaming woven into registration, chat, Q&A and analytics for virtual and hybrid events.
Real-time chat & interaction
Reactions, polls and chat that stay in sync with the stream even under a viral load.
Monetisation & rights
Subscriptions, pay-per-view, ad insertion and content protection built into the platform.
Numbers, not slideware.
Every engagement is scoped to a measurable result. The kinds of outcomes we build entertainment systems to move — and hold ourselves to.
The hard parts, handled.
The principles we build by in this sector — and what each one means once the system is live.
Engineered for the spike
We design for your worst-case concurrency, then load-test to it — the launch night is the spec, not the surprise.
Latency as a feature
Every architecture decision is weighed against join time and glass-to-glass delay, because that is what viewers feel.
Every device, every network
Adaptive delivery so a phone on cellular and a TV on fibre both get the best stream their connection allows.
Observability built in
Real-time dashboards on quality, buffering and concurrency, so you see a problem before the audience tweets it.
From startups to scale.
The kinds of teams across entertainment we partner with — each with different stakes, the same standard of craft.
Chosen for the problem.
Framework-agnostic, outcome-opinionated. A representative stack for entertainment — the mix bends to your problem, never the reverse.
One team. Zero hand-offs.
The CODT disciplines we most often combine to build for entertainment — same architecture, same engineers, no integration tax.
Questions, answered.
The things buyers in entertainment ask us most. Anything else — put it in a brief, a senior engineer replies within a business day.
How many concurrent viewers can you support?
We have shipped live layers holding 50K+ concurrent viewers. We design to your peak target and load-test against it before launch.
WebRTC, RTMP or HLS — which do you use?
Whichever the use case demands. Sub-second interaction leans WebRTC; large broadcast leans low-latency HLS. We pick per the latency and scale you need.
Can you handle DRM and content protection?
Yes — entitlements, token-gated playback and studio DRM are part of the OTT and VOD builds we deliver.
Will the stream hold up on poor connections?
Adaptive bitrate delivery means each viewer gets the best quality their network sustains, with graceful fallback rather than a frozen frame.
Can you build monetisation in?
Subscriptions, pay-per-view, ad insertion and creator revenue share are all part of the platforms we ship.
Got a moment your stream
can’t afford to drop?
Tell us your peak concurrency, latency target and devices. A senior engineer replies within one business day with an architecture read.
